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openGL

Some programming assignments from a couple of Computer Graphics courses. DONT contact me for any problems....figure them out and then maybe help me post a correction for others copying stuff off the internet!

  • Drawing Primitives - In this program basic openGL primitives are created. Many features included as well
  • Ray Tracing - Using a .RAY file specifying various shapes and light sources, ray tracing is used to create images.

References

  • OpenGL API: http://www.msdn.microsoft.com/library/default.asp?URL=/library/psdk/opengl/appenda1_3soj.htm
  • GLUT API: http://reality.sgi.com/mjk_asd/spec3/spec3.html
  • NeHe OpenGL Tutorials: http://nehe.gamedev.net/
  • Interactive Computer Graphics : Interactive Computer Graphics: A Top-Down Approach With OpenGL (2nd Edition), Addison-Wesley 2000 by Edward Angel
  • Ray Tracing: http://www.education.siggraph.org/materials/HyperGraph/raytrace/rtrace0.htm