Some programming assignments from a couple of Computer Graphics courses.
DONT contact me for any problems....figure them out and then maybe
help me post a correction for others copying stuff off the internet!
- Drawing Primitives - In this program
basic openGL primitives are created. Many features included as well
- Ray Tracing - Using a .RAY file
specifying various shapes and light sources, ray tracing is used
to create images.
References
- OpenGL API: http://www.msdn.microsoft.com/library/default.asp?URL=/library/psdk/opengl/appenda1_3soj.htm
- GLUT API: http://reality.sgi.com/mjk_asd/spec3/spec3.html
- NeHe OpenGL Tutorials: http://nehe.gamedev.net/
- Interactive Computer Graphics : Interactive Computer Graphics:
A Top-Down Approach With OpenGL (2nd Edition), Addison-Wesley 2000
by Edward Angel
- Ray Tracing: http://www.education.siggraph.org/materials/HyperGraph/raytrace/rtrace0.htm
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